How to play guide for Monster Crown

This page will serve as a basic how to play guide for Monster Crown. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay
Monster Crown revolves around taming monsters for battle and breeding them together to create more powerful crossbreeds.

Controls
Keybindings can be changed in the launcher.

Main Story Guide
In this guide cutscenes and lore are ignored and not much detail will be put into them, if at all. This guide is mainly to serve players who are stuck, lost, want to know when required battles are or want to see if they missed any events or bosses.

To start off the game the player's name is selected as well as the gender. You must then talk to the father and go to the garden, picking up punkins and then either dropping them or feeding them to his Teedon.

Interact with your father now to initiate a battle with a Rodask where you are taught how the battle system works. Follow the in-game directions and complete the battle. You will be temporarily be given his Teedon for this battle and for his next request.

Your father now wants you to catch a Primigon for your farm, so continue to the right into the Windy Province and wait for one to spawn, then walk into it and catch it. It's explicitly mentioned that this Primigon will not be included as part of your party and is simply part of the quest so that you can tame a monster.

Interact with your father again to initiate a cutscene where you are "given" a comic book where you can answer three questions that determine which starter you are recommended. No matter what you answer, however, you may always choose the starter you personally prefer and ignore the recommendation. The starter options are Ambigu, Canite, Darwhol, Dracoyle and Hooclaw. The only two of these that currently have atomic clock forms are Darwhol and Dracoyle.

Before you are allowed to fully continue you must get into a few battles and level up your starter at least once to prove to your father you can go out on your own.

The rest of the Windy Province is now open for you to explore, and your father requests that you call him when you get to Mill Town. Heading further down will initiate an event with a lady talking about there being a monster further down. This monster is a level 30 boss Myrkrsormr. All bosses can be caught or defeated, but it's not recommended to battle this one at this point.

Following the path and heading up instead of down will lead to the first event with gangsters. They leave afterward and talking to the remaining gangster further along the path will let them tell you that they will give you a notebook if you are able to beat the boss monster blocking the path. It's not required to talk to the gangster for him to give you the notebook after the battle. The boss is a level 9 Walerus. Catching him is helpful for most playthroughs since, when caught, Walerus has a healing move, defense boosting move and an attacking move, making the next few battles a lot easier.

Continue along the path until you reach Mill Town. Walking left in the town in front of the building with the monster icon will make the player walk into the shop where you are shown where you can buy and store items. The only items to buy at this point are Normal Pacts for $10 and Aloe Leafs for $10. Be sure to store items whenever you find items that you don't want to lose. Every time a battle is lost all items are lost as well, so this feature is especially useful for hard to find items such as the atomic clock or super gro.

Walking down from there will initiate an event with Mill Town's healer, which costs $15 for each heal and has an animation that plays each heal. This event simply introduces the player to healers.

Walking down and out of Mill Town into Mill - Dew will activate another event with an old man looking out into the sea at some monsters.

After entering Mill - Dew, walking to the right past the bridge and the turning up will initiate an event with two miners, which is required to activate the next event in the story.

Now that you've spoken to the miners, to the left of the shop from earlier in Mill Town stands a man. Interacting with him will lead you down to the rich man Jasper. Jasper will get mad and start a battle. He will have a level 7 Crisa and a level 6 Scavengeist. These monsters are somewhat difficult early game as they both have the move envelop, which does damage and decreases defense. This is mainly why the Walerus boss from earlier is useful to catch.

After beating Jasper an event will play in which Jasper dies, and now the miners blocking the cave from before will be gone.